dod_control_point_master

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dod_control_point_master is a point entity available in Day of Defeat: Source Day of Defeat: Source.

This entity controls and checks the status of the control points on the map to determine a winner. Also allows for a timed map to be set up that allows for one team or the other to win after a certain amount of time. This will even show a timer countdown box in the upper left corner of the HUD.

Key Values

Use round timer? (cpm_use_timer) <boolean>
Round timer length in seconds (cpm_timer_length) <integer>
Which team wins when timer expires (cpm_timer_team) <choices>
Literal Value Description
0 No
2 Allies
3 Axis

EnableDisable:

Start Disabled (StartDisabled) <boolean>
Stay dormant until activated (with theEnableinput).

Inputs

EnableDisable:

Enable
Disable
Enable/disable this entity from performing its task. It might also disappear from view.
AddTimerSeconds <integer>
Add seconds to the duration of the round timer
RoundInit
Re initializes the round. !FGD
RoundStart
Restarts the round. !FGD

Outputs

OnAlliesWin
Fires when the Allies win.
OnAxisWin
Fires when the Axis win.
Note.pngNote:Should not be used for victory music, as it will be overlaid over the vanilla music. The default soundscripts should be overridden using 🖿maps/<mapname>_sounds.txt instead.