Category:Entities Without Targetname
From Valve Developer Community
Only a small number of Entities cannot have a Targetname.
- They cannot participate in the Inputs and Outputs system (with the exception of logic_auto, which automatically fires its output as soon as the map loads).
- They cannot be Parents in the Movement Hierarchy system.
Pages in category "Entities Without Targetname"
The following 3 pages are in this category, out of 3 total.
