Category:Classes
From Valve Developer Community
A C++ class is a blueprint from which actual "objects" are "instanced" at run-time. Every npc_combine_s object is an instance of the CNPC_CombineS class, for example.
- When a class can be evaluated (e.g. equals, greater than, less than...) it becomes a variable.
- If a class is designed to be accessed by the engine, it becomes an interface.
Pages in category "Classes"
The following 13 pages are in this category, out of 13 total.
ABC |
C cont. |
FGLV |
