ai_changetarget
From Valve Developer Community
Contents |
Entity description
Changes the target of an entity.
Keyvalues
-
Targetname:
- Name <string>
- The targetname other entities refer to this entity by.
- target
- <target_destination> Entity to change the target for
- m_iszNewTarget
- <target_destination> New target's targetname
Inputs
-
Targetname:
-
Kill - Removes this entity from the world.
-
KillHierarchy - Removes this entity and all its children from the world.
-
AddOutput <string> - Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.
- Format:
<key> <value> - Format:
<output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire, -1 means infinite> -
FireUser1toFireUser4 - Fire the
OnUseroutputs; see User Inputs and Outputs.
- Activate
- Trigger the target change
Outputs
-
Targetname:
-
OnUser1toOnUser4 - Fired in response to the
FireUserinputs; see User Inputs and Outputs. -
OnKilled(New with Left 4 Dead) - Fired when the entity is killed and removed from the game.
