ai_changehintgroup

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Contents

Entity Description

Changes or adds a specific hint group to an NPC or hint node (see Hint nodes).

Keyvalues

  • Targetname:

Name <string>
The targetname other entities refer to this entity by.
  • SearchType
<choices> Search Type - How to search for the entities to change.
Literal Value Description
0 Entity Name
1 Classname
2 Old Hint Group
  • Radius
<float> Search Radius - Radius to search. (0 for map extents.)
  • hintlimiting
<boolean> Hint Limit Nav - Limits NPC to using specified hint group for navigation requests, does not limit local navigation.
  • SearchName
<target_name_or_class> Name to search for
<string> New Hint Group

Inputs

  • Targetname:

Kill
Removes this entity from the world.
KillHierarchy
Removes this entity and all its children from the world.
AddOutput <string>
Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.
Format: <key> <value>
Format: <output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire, -1 means infinite>
FireUser1 to FireUser4
Fire the OnUser outputs; see User Inputs and Outputs.
  • Activate
Change the hint group

Outputs

  • Targetname:

OnUser1 to OnUser4
Fired in response to the FireUser inputs; see User Inputs and Outputs.
OnKilled (New with Left 4 Dead)
Fired when the entity is killed and removed from the game.
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