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  • ...y modest Hammer levels can contain hundreds—even thousands—of objects. Hammer offers two ways of keeping track of items in your level: normal grouping an ...you see in Hammer. However, if a group/VisGroup is unchecked in Hammer, it won't compile into the map.}}
    5 KB (834 words) - 09:33, 17 June 2023
  • ...nerally <code>\sourcesdk\bin\prefabs</code>, so that [[Valve Hammer Editor|Hammer]] can find them and allow you to easily insert them into your levels. Prefabs can be created in the Hammer editor with these steps:
    9 KB (1,476 words) - 12:05, 8 January 2024
  • With the class command written down, we open a set of curly parentheses. Writing code inside parentheses means you are g ...increment our stored value by 1. <code>void</code> means that the function won't "return" a result to whatever called it, since the output we'll make goes v
    22 KB (3,735 words) - 11:23, 12 January 2024
  • ...k-all"|0||||||client||internal cvar used to tell server when class menu is open ...text-align:center"|cmd||||||||game cheat||Toggle. Player takes damage but won't die. (Shows red cross when health is zero)
    681 KB (92,294 words) - 01:12, 4 January 2024
  • {{hammer3}} {{hammer}} {{hammer5}} {{Hammer|3|nt=1}} (more informally known as {{Hammer5|3|nt=0}}, and previously calle | {{hammerpp|4}} is a community-made modified version of Hammer 4.x that has significantly more features and better stability.
    49 KB (7,948 words) - 10:50, 3 April 2024
  • If you didn't have a scene file open previously, you'll see a note that no choreography data file (*.[[VCD|vcd]] ...ns. If you are not working on a localized, single-player MOD, you probably won't need to pay attention to these settings.
    22 KB (3,940 words) - 08:27, 8 January 2024
  • So, to get started, open up your copy of XSI. Depending on which version you have, the default viewp ...pers, because it is similar to the way that you move around your scenes in Hammer, allowing you to move both vertically and horizontally.
    30 KB (5,359 words) - 00:08, 7 January 2024
  • In the [[Hammer_Face_Edit_Dialog|face edit dialog]], open the '''Displacement''' tab (shown below) and then select the brush you want ...ompile the map and the grass sprites will be added. You won't see these in Hammer but they will appear in the game.
    5 KB (942 words) - 08:50, 8 January 2024
  • * Hammer editor [[Hammer_Run_Map_Normal|Run Map]] dialog. | '''-mat_antialias''' || Antialiasing. Can be set to 8, amount past 8 won't sharpen the edges of game world.
    80 KB (11,135 words) - 03:13, 5 April 2024
  • ...is a space within a texture name(e.g. "crossbow dirtmap.bmp"). To fix it, open the smd file in text editor, and check texture names. If you find one with A little trick that I have to save time is that I open the directory where my smd and qc file is located in My Computer, copy the
    7 KB (1,292 words) - 03:58, 4 January 2024
  • ...eed the overlay to span multiple faces, open the overlay's properties in [[Hammer Object Properties Dialog#SmartEdit|SmartEdit mode]], choose '''Brush Faces' ...s as you can see on the picture below. This cannot be avoided since Source won't work that way. (Actual painting texels would be too expensive to do.)
    5 KB (786 words) - 08:17, 12 January 2024
  • ...]] or the [[:Category:Tutorials|Tutorials]] sections. For level design and Hammer Editor questions, make sure you've looked at the [[:Category:Level Design F *I am trying to make an animated prop that is a door that slides open ala Star Trek. I have the animations working, but I cannot get the collisio
    22 KB (3,816 words) - 00:09, 7 January 2024
  • {{Bug|Specifying a Custom <code>Hinge Axis</code> in Hammer is broken. Work around is to simply modify the model and set the origin to {{KV|Slave name|intn=slavename|targetname|Name of any door(s) that should open and close at the same time as this one. You could also give them all the sa
    12 KB (1,893 words) - 12:08, 8 January 2024
  • ...without mipmaps, but note that such textures will not display properly in Hammer's texture browser.}} Here's an example of usage for creating a flashlight that won't tile:
    18 KB (2,842 words) - 20:11, 22 April 2024
  • *'''Use common sense.''' Hopefully, this won't require much more explanation. Due to a recent update to the Hammer version for Orange box, it appears that the black view-port plague has retu
    107 KB (18,339 words) - 15:05, 28 June 2011
  • ...me, client, replicated || Yes || <nowiki>If set, animgraph_debug_variables won't show debug for warnings about sets to missing variables.</nowiki> ...me, client, replicated || Yes || <nowiki>If set, animgraph_debug_variables won't show debug for variable sets that don't change the value.</nowiki>
    748 KB (100,331 words) - 01:06, 21 April 2024
  • folder and open client_hl2mp-2005.vcxproj and server_hl2mp-2005.vcxproj in a text editor an == Setting up the Hammer Map Editor ==
    25 KB (3,856 words) - 08:50, 21 January 2024
  • ...s to be easy to understand even for users with little or no knowledge of [[Hammer]]. ..."fizzler" models for use in the Old Aperture-themed maps, and for dynamic 'open-close' sequences. Change the skin on the modern models to choose between Cl
    10 KB (1,556 words) - 09:18, 8 January 2024
  • * Since the beta started, Steam forgets the last tab I had open on the main screen, and defaults to Store. ...if you compile your code in "Debug HL2" mode instead of "Release HL2", HDR won't work. -[[User:Germano Guerrini|uoz]] 07:53, 16 Sep 2006 (PDT)
    22 KB (3,810 words) - 12:06, 29 December 2013
  • The following entities are used to place AI nodes in Hammer: ...props. Provide no nodes at all and NPCs will be practically stranded, they won't maneuver around their enemies, they'll just stay put and shoot!
    13 KB (2,182 words) - 00:12, 7 January 2024

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