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weapon_shotgun

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weapon_shotgun is a point entity available in Half-Life Half-Life, Half-Life: Opposing Force Half-Life: Opposing Force, and Half-Life: Blue Shift Half-Life: Blue Shift.

Blank image.pngTodo: Add image(s) for this entity.

A shotgun based off the Franchi SPAS-12. The weapon can hold 8 rounds of bullets and up to 133 bullets can be carried (including eight loaded into the weapon). A box of bullets can be placed with ammo_buckshot.

Key Values


Targetname:
Name (targetname) <targetname>
The targetname that other entities refer to this entity by.

Target:
Target (target) <targetname>
The targetname of an entity this entity will trigger when activated.

TargetX:
Delay before trigger (???) <integer>
Delay in seconds before firing the targeted entity.
KillTarget (???) <target_destination>
Entity to remove when activated.

Angles:

Pitch Yaw Roll (Y Z X) (angles) <angle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.

Flags

  •  [2048] : Not In Deathmatch