Moderator elections are being held. See Valve Developer Community:Moderator elections for more details.
Users who would like to run for moderator must be autoconfirmed and have at least 100 edits. Users can check their own edit count at Special:Preferences.
Users who would like to run for moderator must be autoconfirmed and have at least 100 edits. Users can check their own edit count at Special:Preferences.
weapon_shotgun
weapon_shotgun
is a point entity available in Half-Life, Half-Life: Opposing Force, and Half-Life: Blue Shift.
Todo: Add image(s) for this entity.
A shotgun based off the Franchi SPAS-12. The weapon can hold 8 rounds of bullets and up to 133 bullets can be carried (including eight loaded into the weapon). A box of bullets can be placed with ammo_buckshot
.
Key Values
Targetname:
- Name
(targetname)
<targetname> - The targetname that other entities refer to this entity by.
Target:
- Target
(target)
<targetname> - The targetname of an entity this entity will trigger when activated.
TargetX:
- Delay before trigger
(???)
<integer> - Delay in seconds before firing the targeted entity.
- KillTarget
(???)
<target_destination> - Entity to remove when activated.
Angles:
- Pitch Yaw Roll (Y Z X)
(angles)
<angle> - This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Flags
- [
2048
] : Not In Deathmatch