item_healthvial

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Class hierarchy
CHealthVial
CItem
CBaseAnimating
CBaseEntity
item_healthkit.cpp
Item healthvial.png

item_healthvial is a point entity available in Half-Life 2 Half-Life 2. This item restores a smaller amount of health points for players on pickup.


ConVars/Commands

Cvar/CommandParameters or default valueDescriptorEffect
sk_healthvial10Arbitrary numberAmount of health to restore. This amount is unaffected by difficulty settings.

Keyvalues

Name (targetname) <string>
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Flags

  •  Start Constrained : [1]
          Spawns with motion disabled.

Outputs

Item:

OnPlayerTouch
Fires when the player touches this item. !activator is the player.
OnCacheInteraction
This output fires when the player proves they have "found" this item.
Fires on:
  • Player Touch (whether or not player actually acquires the item).
  • Picked up by +use.
  • Picked up by gravity gun.
  • Punted by gravity gun.