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item_antidote

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item_antidote is a point entity available in Half-Life Half-Life.

Description

Spawns an antidote to cure nerve gas and poison damage. The antidote shot is administered automatically by the suit during the timed damage. In a deathmatch game, the item respawns 30 seconds after being collected.

Key Values


Target:
Target (target) <targetname>
The targetname of an entity this entity will trigger when activated.

TargetX:
Delay before trigger (???) <integer>
Delay in seconds before firing the targeted entity.
KillTarget (???) <target_destination>
Entity to remove when activated.



Targetname:
Name (targetname) <targetname>
The targetname that other entities refer to this entity by.

Angles:

Pitch Yaw Roll (Y Z X) (angles) <angle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.

Flags

  •  [2048] : Not In Deathmatch