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func_bulletshield
![English (en) English (en)](/w/images/thumb/3/37/Flag-en.png/16px-Flag-en.png)
![Icon-translate.png](/w/images/thumb/b/b1/Icon-translate.png/12px-Icon-translate.png)
... ![Icon-Important.png](/w/images/thumb/5/5c/Icon-Important.png/10px-Icon-Important.png)
![Icon-Important.png](/w/images/thumb/5/5c/Icon-Important.png/10px-Icon-Important.png)
![Obsolete-notext.png](/w/images/thumb/a/aa/Obsolete-notext.png/40px-Obsolete-notext.png)
This entity is Obsolete. Its use is discouraged, and it may only exist/function in older engine branches.
func_bulletshield
is a brush entity available in Half-Life 2,
Half-Life 2: Episode One,
Half-Life 2: Episode Two, and
Half-Life 2: Deathmatch. This is an unused entity that seems to have been specifically for blocking bullets. Use something like
func_brush
or the tools/toolsblockbullets
texture instead. To use it, the entity code must be re-enabled.