File:Postprocess controller vignette.jpg
A third film effect we experimented with was vignetting. This is a lens artifact you'll often see in lower budget films where cheap cameras were used: specifically, dark edges seeping in around the edges of the screen. Even still, there's such a thing as too much. As you can see, we only applied the effect around all of the top edges of the screen, so a player wouldn't feel like they were looking through a telescope. A little goes a long way — as it appears in the game now, playtesters didn't feel like it intruded at all. It also did a good job of softening the top edges, focusing the gameplay downwards to the center of the screen, where you want a player to look.
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current | 21:52, 7 October 2011 | 452 × 330 (39 KB) | ThaiGrocer (talk | contribs) | A third film effect we experimented with was vignetting. This is a lens artifact you'll often see in lower budget films where cheap cameras were used: specifically, dark edges seeping in around the edges of the screen. Even still, there's such a thing as |
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