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There is a page named "Specular" on this wiki. See also the other search results found.

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  • * '''Advanced Material Rendering'''. Apply diffuse, specular, detail, emissive, iridescent and other special effects.
    18 KB (2,460 words) - 11:36, 1 October 2012
  • ...cubemap"</code>, which refers to cubemap entities placed in the level; the specular reflections of this character will always reflect the world around it - ass ...ation, as defined in this case by the alpha channel of the normal map, the specular mask can be here, in the alpha of the basetexture <code>"$basealphaenvmapma
    9 KB (1,518 words) - 08:24, 19 January 2024
  • ...of a material separately. (Red, Green, Blue, Alpha, it's normal/bump, and specular map)
    63 KB (10,565 words) - 00:08, 7 January 2024
  • * Subdivision surfaces, diffuse & specular bump maps
    20 KB (2,930 words) - 07:17, 20 May 2024
  • * Replace [[$envmap|specular materials]] with [[patch]]ed versions that link to the nearest [[env_cubema
    12 KB (1,709 words) - 15:01, 20 May 2024
  • :* Bump, normal-mapped, or specular (reflective) materials. * Turns off and on specular rendering (reflections), so you can see what kind of impact they have on yo
    21 KB (3,329 words) - 06:26, 8 January 2024
  • ...$envmapmask|specular mask]]s, which determine the intensity of a [[$envmap|specular]] reflection.
    1 KB (184 words) - 13:15, 18 May 2024
  • * Cube-mapped specular effects * Improved-quality specular effects
    16 KB (2,300 words) - 21:37, 15 May 2024
  • ...blue light. Without two <code>env_cubemap</code> entities, reflections and specular highlights will seem incorrect on entities and world geometry in one of the
    6 KB (1,037 words) - 16:24, 17 May 2024
  • ...s reflections are not affected by lighting and appear to glow in the dark, specular reflections using cubemaps can be used.
    17 KB (2,476 words) - 19:50, 20 May 2024
  • ...nced by other "treatment" textures like [[bump map]]s or [[Phong materials|specular mask]]s. ...] or surface highlights, it what nowdays called [[Diffuse]] on a Diffuse/[[Specular]] workflow.}}
    2 KB (223 words) - 10:58, 12 January 2024
  • : Like mipblend, but for [[$envmapmask|specular masks]].{{why}}
    19 KB (2,867 words) - 19:22, 21 May 2024
  • ...n order to generate the SSbump correctly. This can be caused by leftover [[Specular]] maps in the Alpha channel most likely used in the generation of [[$envmap
    6 KB (956 words) - 02:24, 11 May 2024
  • ; Fresnel for [[$envmap|specular reflections]] and [[$selfillum|self-illumination]] on models
    8 KB (1,135 words) - 20:33, 21 May 2024
  • ...ng: 0-off, 2-Grayscale full specular without normal maps, 3-Grayscale full specular with normal maps, 4-Grayscale with normal maps, 5-Desaturated, 6-Wireframe,
    753 KB (100,911 words) - 19:42, 22 May 2024
  • * Powierzchnie typu subdivision, tekstury specular oraz diffuse dla wypukłości
    9 KB (1,333 words) - 01:16, 4 January 2024
  • ...lar map on models with $envmaptint values. Use with mat_fullbright to view specular on brushes.
    14 KB (1,950 words) - 04:46, 28 April 2024
  • ...nt|translucent]] (particles are dreadful), uses [[normal mapping]], uses [[specular reflection]]s, and/or is refractive. [[Dynamic light]]s and effects like [[
    8 KB (1,299 words) - 18:21, 7 January 2024
  • ...fer from just baking it into the base texture (and possibly also the phong/specular mask)?}} * [[$envmapmask]] (specular mask)
    3 KB (421 words) - 00:19, 25 January 2024
  • ...eleasing your finished product, once with HDR enabled and once without, or specular reflections will not work properly. {{todo|State or link to how you would d
    6 KB (971 words) - 08:46, 5 February 2023

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