User talk:OneQuarterLife: Difference between revisions
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The Ambient Occlusion option is grayed out and uneditable in the Portal game profile within Nvidia drivers; if you can demonstrate another way to enable AO for Portal, than do so. [[User:Thelonesoldier|Thelonesoldier]] 21:00, 22 December 2010 (UTC) | The Ambient Occlusion option is grayed out and uneditable in the Portal game profile within Nvidia drivers; if you can demonstrate another way to enable AO for Portal, than do so. [[User:Thelonesoldier|Thelonesoldier]] 21:00, 22 December 2010 (UTC) | ||
<br>Oh my god it's greyed out! oh NO! Guess there's NO WAY to turn it on, at all! Nope! Better just edit these articles! '''DERP!''' --[[User:OneQuarterLife|1/4 Life]] 21:51, 22 December 2010 (UTC) |
Revision as of 14:51, 22 December 2010
Projectedtexture demo
Hey bro, would you mind giving me a link to that demo map, or possibly sending it to me, I'd like to really try seeing how it all works.--Gear 18:09, 30 Jun 2008 (PDT)
Projected texture vis
Compile this map and see what happens. --TomEdwards 19:29, 9 August 2009 (UTC)
Portal AO
The Ambient Occlusion option is grayed out and uneditable in the Portal game profile within Nvidia drivers; if you can demonstrate another way to enable AO for Portal, than do so. Thelonesoldier 21:00, 22 December 2010 (UTC)
Oh my god it's greyed out! oh NO! Guess there's NO WAY to turn it on, at all! Nope! Better just edit these articles! DERP! --1/4 Life 21:51, 22 December 2010 (UTC)