sound_mix_layer
Class hierarchy |
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CSoundMixLayer |
sound_mix_layer
is a point entity available in Left 4 Dead 2. It is an entity used to set a mix layer to a specific value.
Note:Developers seeking how to manage priorities of specific sounds should refer to mixgroups found in pak01_dir.vpk: /scripts/soundmixers.txt
Keyvalues
- Name
(targetname)
<string> - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Mix Layer Name
(MixLayerName)
<string> - Name of the mix layer to be setting the level of.
- Level
(Level)
<float> - Set the Mix Layer Level
Inputs
Level
<float>- Set the Mix Layer Level
Mix layers
More information regarding MixLayers can be found in pak01_dir.vpk: /scripts/soundmixers.txt
These are listed in the dev console commmand snd_list_mixers
- mobBeatingLayer
- mobRulesLayer
- zombatMusicLayer
- zombatMusic2Layer
- zombatMusic3Layer
- witchRageLayer
- safeRoomLayer
- unaliveLayer
- PZVOWarnLayer
- chargerAttackLayer
- commentaryLayer
- undeathLayer
- adrenalineLayer
- fluMusicLayer
- rainLayer
- stormLayer
- voipLayer
Entries listed under the dev console command snd_list_mix_groups
may work with a "Layer" post-fix, but need further testing.
External links
Audio Mixing (recorded music) - Wikipedia article regarding technical aspects of audio mixing