filter_damage_class

From Valve Developer Community
Jump to: navigation, search

filter_damage_class is a point entity available in Black Mesa Black Mesa. It is a damage filter that filters specified attacker, weapon class, NPC type, etc. Works only with classname and not targetname. Useful when you need to prevent taking damage from some NPC or weapon. For example, prevent a board from taking damage from anything with exception of crowbar, or allow a HECU soldier to die from anything with exception of other soldiers.

Black Mesa Level Creation

Keyvalues

Targetname:

Name (targetname) <string>
The targetname that other entities refer to this entity by.
Filter Classname (filterclass) <string>
The class name to filter by. If the filter mode is Allow, only entities whose class name matches the given string will pass the filter. If the filter mode is Disallow, all entities EXCEPT those whose class name matches the given string will pass the filter.

BaseFilter:

Filter mode (Negated) <boolean>
Inverts the filter, making the specified criteria fail and all others pass.

Flags

[ 1 ] : Check against attacker
[ 2 ] : Checks against inflicter

Inputs

BaseFilter:

TestActivator
Tests the entity that called the input (the !activator) against the filter, and fires either the OnPass or OnFail output.
Icon-Bug.pngBug:Calling this input will cause the server to crash if the !activator entity no longer exists. Do not use this input to test any entities which may be asynchronously deleted, such as players or projectiles, or in an i/o chain which might be initiated by entity deletion, such as the OnEndTouch output of a trigger.

Outputs

BaseFilter:

OnPass
OnFail
One of these will fire when TestActivator input is sent, depending on if the activator is allowed by the filter or not.

Base:

OnUser1 to OnUser4
These outputs each fire in response to the firing of the like-numbered FireUser1 to FireUser4 Input; see User Inputs and Outputs.