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gibshooter

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Class hierarchy
CGibShooter
CBaseEntity
effects.cpp
Gibshooter.png

gibshooter is a point entity available in all Source Source games. It shoots out giblets. Style of body part depends on language type.[Clarify]

Note.pngNote:This entity is fairly outdated. New games use Env_shooter instead.
Note.pngNote:In Black Mesa Black Mesa differs from other games in that this entity shoots out giblets of a male scientist. The best example is the scene in bm_c1a2b.
AltNames.pngAltNames: In Black Mesa Black Mesa, this entity is also tied to env_gibshooter.


Flags

  •  [1] : Repeatable !FGD
  •  [2] : On fire
  •  [4] : Fade out even when in player's view

Keyvalues

Name (targetname) <string>
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.

GibShooter:

Number of Gibs (m_iGibs) <integer>
Total number of gibs to shoot each time the entity should shoot.
Delay between shots (delay) <float>
Delay (in seconds) between shooting each gib. If 0, all gibs shoot at once.
Gib Angles (Pitch Yaw Roll) (gibangles) <vector3>
The orientation of the spawned gibs.
Max angular velocity (gibanglevelocity) <float>
How fast (degrees/sec) the gibs should spin. They will spin on the x and y axes between 10% and 100% of this speed.
Gib Velocity (m_flVelocity) <float>
Speed of the fired gibs.
Course Variance (m_flVariance) <float>
How much variance in the direction gibs are fired.
Gib Life (m_flGibLife) <float>
Time in seconds for gibs to live +/- 5%.
Lighting Origin (lightingorigin) <targetname>
Select an entity (not info_lighting!) to specify a location to sample lighting from for all gibs spawned by this shooter, instead of their own origins.
Physics (simulation) <choices>
How the gibs will be physically simulated.
Disable Shadows (nogibshadows) <boolean>
Set to 1 to disable render target shadows on gibs.

Inputs

GibShooter:

Shoot
Force the gibshooter to create and shoot a gib.
Icon-Important.pngImportant:This entity will be removed after this input.

See Also