env_airstrike_outdoors
Class hierarchy |
---|
CEnvAirStrikeOutdoorEffect |
env_airstrike_outdoors
is a point entity available in Left 4 Dead 2. It simulates an airstrike effect for outdoors (exploding roof, ground).
Keyvalues
- Model
(model)
<model path> - Model name
- Animation group
(modelgroup)
<targetname> - Targetname of one or multiple dynamic_props to choreograph along with our sequence.
- Random sequence 1
(sequence1)
<string> - Sequence for the model to play when the effect begins.
- Random sequence 2
(sequence2)
<string> - Sequence for the model to play when the effect begins.
- Name
(targetname)
<string> - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
DoEffect
- Do the effect one time