env_airstrike_indoors
Class hierarchy |
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CEnvAirStrikeIndoorEffect |
env_airstrike_indoors
is a point entity available in Left 4 Dead 2. It simulates an airstrike effect for indoors (crumbling ceiling).
Keyvalues
- Effect Height
(height)
<choices> - Specifies which animation sequence to use for this effect. (Distance from floor to ceiling)
Value Description -1
Automatic 0
128 inches 1
144 inches 2
152 inches 3
160 inches 4
190 inches 5
300 inches 6
320 inches
- Name
(targetname)
<string> - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
DoEffect
- Do the effect one time