monster_hevsuit_dead
(Redirected from Monster hevsuit dead)
monster_hevsuit_dead
is a point entity available in Half-Life.
Entity description
A nondescript scientist in an HEV suit, forced into a dead position and without AI. Serves the same purpose as monster_scientist_dead or monster_barney_dead.
Note:Some keyvalues, flags, inputs, or outputs might not affect an NPC, based on the functionality and coding of the NPC.
Keyvalues
Target:
- Target
(target)
<targetname> - The targetname of an entity this entity will trigger when activated.
Targetname:
- Name
(targetname)
<targetname> - The targetname that other entities refer to this entity by.
- Render FX
(renderfx)
<choices> - Render FX mode to use, for special effects.
Value Description 0 Normal 1 Slow Pulse 2 Fast Pulse 3 Slow Wide Pulse 4 Fast Wide Pulse 5 Slow Fade Away 6 Fast Fade Away 7 Slow Become Solid 8 Fast Become Solid 9 Slow Strobe 10 Fast Strobe 11 Faster Strobe 12 Slow Flicker 13 Fast Flicker 14 Constant Glow 15 Distort 16 Hologram (Distort + fade)
- Render Mode
(rendermode)
<choices> - Render Mode to use.
Value Description 0 Normal 1 Color 2 Texture 3 Glow 4 Solid 5 Additive
- FX Amount (1-255)
(renderamt)
<integer> - Controls transparency when using another render mode then normal. 0 is completely invisible, and 255 is opaque.
- FX Color (R G B)
(rendercolor)
<color255> - Color to use by the specified render mode.
Also used to control the speed of scrolling textures; seefunc_conveyor
for more information.
Angles:
- Pitch Yaw Roll (Y Z X)
(angles)
<angle> - This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
- TriggerTarget
(???)
<string>
- TriggerCondition
(???)
<choices> -
- 0: No Trigger
- 1: See Player, Mad at Player
- 2: Take Demage
- 3: 50% Health Remaining
- 4: Death
- 5: Hear World
- 6: Hear Player
- 7: Hear Combat
- 8: See Player Unconditional
- 9: See Player, Not in Combat
- Pose
(???)
<choices> - How the NPC is positioned.
Value Description 1
On back 2
Seated 3
On Stomach 4
On Table
Flags
- [
1
] : Wait Till Seen
- [
2
] : Gag (No IDLE sounds until angry)
- [
4
] : MonsterClip
- [
8
] : No wreckage
- [
16
] : Prisoner
- [
64
] : Start inactive
- [
128
] : Wait for script
- [
256
] : Pre-disaster
Only for use withmonster_scientist
andmonster_barney
. Has no effect on aliens.
- [
512
] : Fade corpse
- [
2048
] : Not in Deathmatch
!FGD for some entities.